I'm bored again! And you know what that means? It's time for the next chapter of Spyro!
This is one of my least favourite levels... I think it's because I used to think it was hard so didn't look forward to it, but it's actually really easy. The thought stuck though and I never look forward to this part of the game.
So without further ado, the bonuses of this chapter are:
9
Blue gems
3
Red gems
2
Green gems
3
Chests of Armour
and no
elite enemies for this level
This level is called Dragon City. It starts with a cutscene of Hunter leading the dragons and Sparx to the city where they find out that the war has started against Malefor's army. We then get separated from Hunter and have to save some Mole's from a burning building. You can ignore the Grublins that appear. If you fight them I'm sure they just keep coming back. The first thing you need to do is empty the water into the pool opposite the burning building. To get to the wheel, turn around and it's to the right of the pool. Around the corner is a courtyard and against the left wall is the wheel you need to turn. Enemies appear when you're turning it and if you try you can get the pool filled before they attack so you don't need to fight them but it's not always possible.
This is also where we meet a new enemy. The red tall guys shoot arrows at you but I find are easily killed with Cynder's Shadow power. When they're in the air just jump up and grab them and tap triangle to kill them. You might need to do it a few times. When you've filled the pool the enemies that are left disappear. Before you leave, get the first
Green gem that is against the same wall as the wheel, tucked into one of the little doorway bits.
Now you need to get the buckets to fill from the pool. Go back through to where the pool is and head straight on underneath the bridge part with the dragon statues on top. Follow the path through to a second courtyard and on the right there's a switch to pull down to open the door to the buckets. Get both dragons to carry one through - they don't weigh you down like orbs - and fly them over the pool where they'll be filled. Then just fly over to the burning building to put out the fire. You'll need to go back and get a third bucket to put out the fire completely.
The moles are saved and there's a cutscene about the war and war machines and stuff. Before you go dancing off to war though, there's a few gems and things around this area. First, there's the black gate to the left of the burning building. For this, use Cynder's Shadow power and she can move underneath it. There's a switch you can use to let Spyro in, but she can get the gem on her own and get back out without him. There's a
Red gem in here. Come back out and to the left you'll see a broken support beam thing with a vine on it. Up here is another black gate with an
Armour Chest. I got a back plate for Cynder, I'm not sure if yours will be the same.
Okay, opposite the gate is a dragon bowl thing. Blow on it with Spyro's Fire and it'll light another flame at a door with a Red gem inside. There's three to find. Now jump across to the first
Blue gem. Go to the first courtyard where the wheel was for the pool. On the back wall there's vines to a ledge with a horn. Like earlier, use Cynder's Wind power and another ledge will drop opposite with the second fire bowl. Again, blow on it with Spyro's Fire.
Fly back around to the bit where you go the buckets. Here is where the door is with the Red gem behind it. Just to the left of that is another
Blue gem. There's also a second one up the stairs to the right of that. On the same level as this blue gem is the third fire bowl. Once this one is lit the door opens to the Red gem. Now we can go to war! Follow the stairs up (make sure to save) and you'll reach a little room where the moles are waiting. Use the lever to open the door and, before you go, stock up on your life and mana. Follow the stairs up, and you'll watch a cutscene.
When the cutscene ends, go back a little and behind the broken pillar is a
Blue gem. On your way over to the catapult is a square area with mana and life gems and also a
Green gem. (Before I go on! Make sure to fly everywhere here. Especially when moving up and down between the two squares and the catapult. There's a brilliant moment when a fire ball thing hits the wall and it goes in slow motion for a second and it's so cool when you're flying. I'm going to try and get a picture but make sure to fly!) Head over to the catapult and there will be a
Blue gem if you walk towards the camera. Continue past the catapult to the left square where there's a
Red gem.
By this point you might need to repair the catapult. Beside it is a little hole thing and you just press circle then tap square and the life bar in the corner will slowly rise. You have to hang about it for a minute and kill some Grublins and eventually he'll ask you to reload by flipping the switch on the wall bit behind the catapult. After you do this there'll be another cutscene and then you'll have to defeat the first Siege tower. Repair the catapult a bit before you go.
Okay, to do this quickly you risk getting killed but it's the easiest and fastest way. When you first go in use Cynder's Shadow power to get them all in the air. Make sure to stay away from the crystal at first because it sucks away all your mana. After that, just keep hitting the crystal with triangle and try and ignore the enemies when they hit you. If Cynder's life gets low, switch to Spyro. When it's gone, fly back to the catapult where you might need to repair it.
I only got really rubbish photos of the slow motion bit but it's so cool!!
Now we have to go help our little mole friend. Follow him along and he'll stop every time a thing drops with enemies. It's just a bunch of Grublins and tall red guys who are easy to kill with Cynder's Shadow and a little bit of the grabbing technique. About halfway through you'll probably need to repair the catapult. When he's back you'll need to reload, there will be another cutscene then you'll have to fight the Grublins for a bit before the second Siege Tower appears. Same as before: Cynder's Shadow, triangle on the crystal, try to ignore the enemies, when the crystal breaks get out of there as fast as possible. When that's done, go back and reload the catapult and the next cutscene will play.
Okay! Last two Siege Towers. Take your pick for which one you do first. (Make sure to keep repairing the catapult when it needs it). I'm going to go... right. Same technique: Shadow, crystal, leave. Same for the left side. When that's done reload for our catapult friend one more time and you'll see the last cutscene for this part. And don't worry! The big green guy is not as scary as he looks.
Stock up one life and mana - especially for Spyro - then head down the stairs. In this little courtyard there's a few blue gems. If you climb up the vines where the broken stairs should be, there's two Blue gems on two different levels. There's another Blue gem beside the save point and a Chest of Armour, too. Climb up the vines, jump across to the other ledge and climb up the second set of vines and you'll get to the courtyard with the green guy.


First, go to the left and there'll be a black gate for Cynder with a Blue gem. Like I said, this guy is easy to defeat. Use Spyro's Lightning power and zap him. If you hit him with triangle while zapping him every so often, it doesn't take long to defeat him. Plus, you get mana gems when you hit him so you don't have to fill up your mana bar. Basically, every time he gets close to hitting you or jumping, zap him with Lightning. I find I can get Spyro to hit him two or three times (with me rapidly tapping triangle) before I have to zap him again. When he's gone the fire bowls will go out and a Chest of Armour will appear.
At this point, you have to be careful. If you close the gates and get rid of all the enemies before getting the armour chest then you leave it behind. Light the two fire bowls first then get rid of the first wave of enemies or get them all in the air with Cynder's Shadow power and quickly get the chest. When the chest is done, put the enemies in the air again with Shadow (they fight each other when you do this, too. So you don't have to worry about them for a few seconds) and close the doors. When they're closed stay next to them because two or three times you'll need to push them closed again or they'll open back up. When the fire is in the middle the doors will seal and that's the end of this level. You'll watch a cutscene showing Golem coming back who you spend the next chapter fighting.
Hope you enjoyed this instalment! Next one will be up next time I play!
Byeeeee!