Hullo!
Okay, so I've decided to start writing about useful stuff now, and kind of stop writing about random things about nothing. I'm going to continue with the book reviews, because I like to talk about books once I've finished them.
This post might be a bit long, I'm not entirely sure yet, but it's going to look at the first chapter -called The Catacombs - of the game The Legend of Spyro: Dawn of the Dragon. I love the Spyro games and this one is my favourite. I know where everything is and know how to defeat most (if not all) of the enemies. So, I want to pass on my lovely wealth of knowledge. I may not be the best at the game, or know everything about it, but I'm proud of the fact that I've done it all myself with no help from the internet.
Okay, so I'm going to be playing this on the PlayStation 3 and by myself. Two players is super fun for this game, though. I'll try to add as many pictures as possible, too. I'm so excited! Okay, let's start playing...
So! I'm going to trust that you're not stupid and are capable of starting the game by yourself. The game starts with a short video about the little bad guys getting Spyro and Cynder out of the big yellow crystal thing. I'm sure you would know why they're in it if you had played the previous game to the end, but I haven't so I don't know. You also see Hunter for the first time and Sparx! Love Sparx. If you want to skip it just press start and it gives you the option to skip the cutscene but I always like to watch them.
You start off with both Spyro and Cynder joined to the circle thing on the floor that you can't break till later. The little bad guys, which are called Grublins I think (they are, I Googled it), come down to beat you up. They're really easy to kill by pressing square or triangle. You can also grab them by pressing circle then tapping square, triangle or cross to swing them around and stuff and kill them. Oh yeah, and if you hold triangle you'll knock them up into the air where they'll stay for a while or you can jump up to get them with cross and do the circle-grab thing again. You'll fight two lots of the Grublins before the big scary Golem comes up.

Now you can break the circle trap on the ground. Press circle next to it and tap square to break it. You'll be free to fly around now by pressing cross three times (fly! I love that he can fly. It's great. I fly around for the sake of it sometimes. It's so much fun). The Golem is really easy to defeat. He'll put his hand down on the left (the message comes up telling you to hit his hand) and you hit his hand with triangle until he shouts and pulls it away. He'll then start swinging his arm around but just jump down to the little ledge right beside where he put his hand until he's done having his tantrum. Then you can just jump back up and hit the hand again. You have to do that 3 times and then the next video thing will start.
Okay, now fly up to where Hunter is and another video will be shown about their conversation. Right! Now the game really begins. Swap between Spyro and Cynder by pressing L2, like the message says (just in case you missed it). The little jars and things all around the edge of the room can be broken by hitting them and they give you blue gems that can be used to upgrade your different powers. You don't have to do it cause it takes ages but nobody is stopping you. If you head to the right you'll find some red gems which raise your health bar. The dragon you're not playing as won't lose health while fighting enemies which is great if you're in a battle with no easy access to red gems. If you're playing as Spyro and his health gets low, just jump to Cynder and you'll have a full health bar to play with. Easy! Okay, now through the little gap in the wall.
(Yes, those are my tartan pyjama bottoms at the bottom of the second photo. I'm not an expert picture taker. Leave me alone.)
You don't have to jump over all the little island bits like Hunter, just fly over them and Spyro will land on the one you're supposed to. Okay, it tells you here you can glide by holding cross. I'm not an expert at gliding. I don't really get it. The most I know about flying is you press cross three times to get in the air, keep pressing cross to flap and stay in the air, tap cross rapidly to do this air tornado thing and press and hold cross for a bit then let go and Spyro will drop to the ground. Anyway, Golem will appear and you just wait until you can press the button that comes up at the bottom of the screen then he'll shove you through a wall into the next bit.
Use the purple light thing at the back of the room to save (make sure you don't save over previous games, I've done that loads of times, it's so annoying). Then fly down to the next room and the green gem. They're for getting mana so you can use your powers which are also given to you in the video that plays when you get down there. Each dragon gets four powers you use by pressing R2. Spyro: fire, electricity, ice and earth. Cynder: poison, wind, fear and shadow. My favourites are fire, poison and shadow. Now you have to fight a bunch of Grublins the same way you did at the start. When fighting the Grublins, if you do the circle-grab thing and tap triangle, the Grublin you swing around hits those standing around you as well, so you can hit more than one of them at the same time. Once you've done that use Spyro's fire to get through the vines. There's two sets. The ones at the back of the room take you to a red gem and the ones on the ledge where Hunter is takes you to the next part of the level.
There's a blue gem at this first platform bit. Flick the switch on the right of the door by pressing circle then tapping square to change the platforms on your right. Pick up the orb at the front on the left which weighs you down so you have to jump up the platforms rather than flying. Once at the top use Spyro's electricity to zap the switch on the right that changes the platforms on this level. This switch gradually changes so you can't take too long getting to the top. Also, it can be annoying playing one player here because whichever dragon you aren't playing with takes ages and doesn't keep up very well, but be patient and take your time and it's easy. Don't go through the door straight away. Go back into the room with the moving platforms and keep going left on the highest platforms until you hit the wall. Then fly towards the screen and you'll find a fancy red gem which goes towards making your health bar bigger. Hit it the same way as the others.


Okay, go through the door now. There's a lot of gems and things in this section. If you drop down to the right straight after going through the door there's a blue gem. After that fly towards the screen and it'll turn and you'll see a fancy green gem on a platform further out. This goes towards increasing the size of your mana bar. If you go back to the door you came through you'll see a blue gem on a high platform near the back of the room. There's also a switch you need to use in roughly the middle of the room which turns one of the big pillar things.
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Now you need to climb all the vines and jump between the platforms to get to the next bit. Grab them by pressing circle like when attacking the Grublins. The path is easy to follow. Hunter does it first and you follow him and the camera also turns to show you where to go. Oh, and an easy way to drop of the vines is by pressing circle. It means you won't go flying off the things and fall off the platforms. There's two blue gems along the way. At one of them it comes up with a message telling you that you can update your powers. You do this in the start menu.
Right. Golem will turn up when you get to where Hunter is. He doesn't do much. Just focus on jumping across the vines on the wall. Avoid the areas where the water starts to sort of bubble cause that's where he'll be hitting next. You'll get to a part with a huge vine covering the wall. If you follow this all the way to the left you'll find a blue gem.


Now follow the vines all the way to the right, jump up onto the platform and you'll have to press cross to avoid being hit by the Golem's fist. This'll bring up another video and afterwards you'll have to destroy the black gem in his arm. After it shows him screaming in pain and stuff and falling off the edge, don't go through the door. Instead, drop down off the side where his arm was, right down to the floor. There's a blue gem on the edge where the Golem was standing that was revealed when he first appeared. There's also one right beside it, hidden in a little nook to the left. Okay, now go to the back corner, to the right of the door you first came through. Once in the corner, a message will come up telling you that you've found an Elite Enemy. It's basically a special Grublin that wears a helmet.
Mine is wearing a black helmet that is for Cynder's shadow power. That means I have to get the helmet off using that power. The helmet comes off after a couple of hits, then you can fight him using the normal buttons for any other Grublin. I hate this bit because the stupid black lighting he zaps you with takes away a good chuck of your life and you die after he hits you, like, twice. So be careful and remember you can switch between the dragons and make use of each of their life bars.
Once he's gone go back up to where you hit the Golem's arm. You can use the bridge he created when he hit the pillar that's right next to where the Elite Enemy appears. Jump over to where Hunter is standing and you'll find a blue and red gem and also another save point. Jump up and to the right and you'll find Hunter standing there. Beyond him the next room. Right at the front on the left is a blue gem. Jump up the vines to the ledge after you've got it. This next room is the final room of this chapter. Turn the wheel thing right next to the door and after a bit a bunch of Grublins will show up. After you've defeated them you can turn the wheel the rest of the way and the horn will come down to the floor.
Blow into the horn with Cynder's wind power until the door opens and - once again - Golem appears. He'll snatch Cynder up and you've to tap square repeatedly so Spyro can pull her free. After that they'll all run through the door and that passage leads you to the next chapter.
So, there you go! The first chapter of The Legend of Spyro: Dawn of the Dragon. If you read this and it helps any, please let me know in the comments. I'm going to do the second chapter at some point, too. Also, please tell me if there's any way I can make it clearer as to what I'm doing and if you would like more/less pictures.
Bye-Bye!